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Current
Development Log
v
0.2.0.0 and v0.2.1.0
Released August, 2005

Type-S Parking Garage Driving
Added
Features
- Basic
body and wheel car physics.
- World
gravity.
- Collision
with static terrain objects.
- New
optimized and improved 3D model and texturing.
- Game
engine redesign and optimization.
- New
camera model.
- Simple
shadow.
v
0.1.5.0 Not Released
December, 2004

Type-S
Parking Garage Driving
Added
Features
- Collision
detection.
- Incorporated
Open Dynamics Physics Engine.
- Improved
car selection menu.
- New
GUI system.
v
0.1.4.0 Not Released
April, 2004
Type-S
City and Track Environment Driving
Added
Features
- Garage
mode prototype for editing car parts visually.
- Further
improved part system to support both
dynamic and static objects.
- Part
property system incorporated into .tsi
- Game
engine redesign and optimization.
- Added
basic race track to city environment.
v
0.1.3.3 Released July, 2003

Type-S
City Environment Driving
Added
Features
- Console
mode for detailed debug information.
- Improved
car part system for complete community development customization
through .tsi files.
- Improved
car selection menu.
v
0.1.3.0 Released January, 2002

Type-S City Environment Driving
Added
Features
- Improved
free camera and new camera modes;
adjustable vehicle camera, movie camera.
- Reworked
car model format to support object properties.
- Game
engine optimization.
- Car
selection menu.
v
0.1.0.0 Released August, 2002

Type-S
City Environment Driving
Added
Features
-
Free world camera movement.
- Dynamic
loading of .3DS file types.
- Basic
car movement.
v0.0.0.1
Released February 2002
Type-S
Game Engine Foundation Demo
Added
Features
-
OpenGL integration for rendering.
- User
input controls.
- Static
and Dynamic object interaction.
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